Adobe Air App For Mac



AIR applications can be distributed as an AIR package, which contains the application code and all assets. You can distribute this package through any of the typical means, such as by download, by e-mail, or by physical media such as a CD-ROM. Users can install the application by double-clicking the AIR file. You can use the AIR in-browser API (a web-based ActionScript library) to let users install your AIR application (and Adobe® AIR®, if needed) by clicking a single link on a web page.

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AIR applications can also be packaged and distributed as native installers (in other words, as EXE files on Windows, DMG files on Mac, and DEB or RPM files on Linux). Native install packages can be distributed and installed according to the relevant platform conventions. When you distribute your application as a native package, you do lose some of the benefits of the AIR file format. Namely, a single install file can no longer be used on most platforms, the AIR update framework can no longer be used, and the in-browser API can no longer be used.

Installing and running an AIR application on the desktop

You can simply send the AIR file to the recipient. For example, you can send the AIR file as an e-mail attachment or as a link in a web page.

Mac

Once the user downloads the AIR application, the user follows these instructions to install it:

  1. Double-click the AIR file.

    Adobe AIR must already be installed on the computer.

  2. In the Installation window, leave the default settings selected, and then click Continue.

    In Windows, AIR automatically does the following:

    • Installs the application into the Program Files directory

    • Creates a desktop shortcut for application

    • Creates a Start Menu shortcut

    • Adds an entry for application in the Add / Remove Programs Control Panel

    In the Mac OS, by default the application is added to the Applications directory.

    If the application is already installed, the installer gives the user the choice of opening the existing version of the application or updating to the version in the downloaded AIR file. The installer identifies the application using the application ID and publisher ID in the AIR file.

  3. When the installation is complete, click Finish.

On Mac OS, to install an updated version of an application, the user needs adequate system privileges to install to the application directory. On Windows and Linux, a user needs administrative privileges.

An application can also install a new version via ActionScript or JavaScript. For more information, see Updating AIR applications.

Once the AIR application is installed, a user simply double-clicks the application icon to run it, just like any other desktop application.

  • On Windows, double-click the application’s icon (which is either installed on the desktop or in a folder) or select the application from the Start menu.

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  • On Linux, double-click the application’s icon (which is either installed on the desktop or in a folder) or select the application from the applications menu.

  • On Mac OS, double-click the application in the folder in which it was installed. The default installation directory is the /Applications directory.

Note: Only AIR applications developed for AIR 2.6 or earlier can be installed on Linux.

The AIR seamless install feature lets a user install an AIR application by clicking a link in a web page. The AIR browser invocation features lets a user run an installed AIR application by clicking a link in a web page. These features are described in the following section.

Installing and running desktop AIR applications from a web page

The AIR in-browser API lets you install and run AIR application from a web page. The AIR in-browser API is provided in a SWF library, air.swf, that is hosted by Adobe. The AIR SDK includes a sample “badge” application that uses this library to install, update, or launch an AIR application (and the runtime, if necessary). You can modify the provided sample badge or create your own badge web application that uses the online air.swf library directly.

Any AIR application can be installed through a web page badge. But, only applications that include the <allowBrowserInvocation>true</allowBrowserInvocation> element in their application descriptor files can be launched by a web badge.

Enterprise deployment on desktop computers

IT administrators can install the Adobe AIR runtime and AIR applications silently using standard desktop deployment tools. IT administrators can do the following:

  • Silently install the Adobe AIR runtime using tools such as Microsoft SMS, IBM Tivoli, or any deployment tool that allows silent installations that use a bootstrapper

  • Silently install the AIR application using the same tools used to deploy the runtime

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For more information, see the Adobe AIR Administrator's Guide (http://www.adobe.com/go/learn_air_admin_guide_en).

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Installation logs on desktop computers

Installation logs are recorded when either the AIR runtime itself or an AIR application is installed. You can examine the log files to help determine the cause of any installation or update problems that occur.

The log files are created in the following locations:

  • Mac: the standard system log (/private/var/log/system.log)

    You can view the Mac system log by opening the Console application (typically found in the Utilities folder).

  • Windows XP: C:Documents and Settings<username>Local SettingsApplication DataAdobeAIRlogsInstall.log

  • Windows Vista, Windows 7: C:Users<username>AppDataLocalAdobeAIRlogsInstall.log

  • Linux: /home/<username>/.appdata/Adobe/AIR/Logs/Install.log

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Note: These log files were not created in versions of AIR earlier than AIR 2.

Apple has changed Apple Mac App Store requirements and methodologies and that resulted in changes to the AIR runtime itself. This document explains how to post updated AIR applications to the Mac App store.

Steps to Post an AIR Application to the Mac App Store

Note:

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Posting an application to the Mac App Store requires manual steps. Make sure that you have a Mac developer account with Apple.

  • Package your app with a captive runtime. The Mac App Store only accepts self-contained apps, and doesn't allow apps that use the shared AIR runtime. After packaging your .app bundle, manually open your Info.plist file in your favorite XML editor. Add an LSApplicationCategoryType entry.
  • Also add a 512x512 icon to your Icon.icns file. (Currently the adt tool does not support icons of this size on Mac.) You can use Icon Composer (available with the xcode tools) to resize.
  • Apple places several restrictions to post on the Mac App Store, including:
    • The locations an app can write to
    • The APIs an app can use (non-public APIs are not allowed)
    • And the resources an app is allowed to use.
  • WebKit uses a few non-public APIs that are not allowed on the Mac App Store, so you cannot use HTMLLoader or any class in the flash.html package in your app. Manually remove WebKit.dylib and Flash Player.plugin from the Adobe AIR.framework/Resources subtree inside your app bundle. You can use the StageWebView class but only when created with useNative=true.
  • Additionally, if you are interested in decreasing the size of your app and you are not using any DRM functionality, you can manually remove Adobe AIR.vch, adobecp.plugin, adobecp.vch, and AdobeCP15.plugin from the Adobe AIR.framework/Resources subtree inside your app bundle.
  • It is recommended that you use Mac OS 10.7 or higher to upload your app. There is a bug in Mac OS 10.6 that prevents Apple’s Application Loader from successfully uploading your app with the AIR runtime. To upload from Mac OS 10.6, there is a workaround:
    • Delete the “Resources” symbolic link in the AIR framework folder and create a true folder called “Resources”.
    • Copy the AIR Info.plist file (from Versions/1.0/Resources) into this new folder. Modify the original Info.plist file (inside Versions/1.0/Resources) by renaming the bundle id to com.adobe.AIR1.

Once your app package is ready, launch Terminal, and do the following:

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  1. Install your Developer Application and Developer Installer certificates on the Keychain. Use Apple's Developer Certificate Utility to create and install the certificates. The developer certificates refer to the 'WWDR Intermediate Certificate' and to the 'Apple Inc. Root Certificate'. These certificates are not required to be in the Keychain to sign an app. If needed, they can be obtained from Apple Root Certification Authority.

  2. Sign your app with your Mac Application account certificate.

    textcodesign -f -s '3rd Party Mac Developer Application: XXX' --entitlements ZZZ.entitlements YYY.app

    where XXX is the name on your cert, YYY is the name of your app, and ZZZ is an entitlements file. The entitlements file provides the list or resources and features the app is allowed to access.

  3. Build a .pkg installer for your app that is signed with your Mac Installer account certificate.

    productbuild --component YYY.app /Applications --sign '3rd Party Mac Developer Installer: XXX' YYY.pkg

    If you are missing the productbuild tool, make sure that you have xcode 3.2.6 or above installed.

  4. Delete or zip the .app file after productbuild has created the .pkg (otherwise the installer test doesn't work).

  5. Install your app as if it came from the store.

    sudo installer -store -pkg YYY.pkg -target /

  6. Verify that your app is installed in Applications and is launchable.

    You are now ready to upload your app. Before doing so, you must create meta-data for your app on iTunes Connect.

    • Log in using your Apple ID.
    • Follow the Manage Your Applications link.
    • And click the Add New App button to create the meta-data.

    Then, use Application Loader to upload the app for review. (Application Loader is part of Xcode tools, versions 3.2.6 and above. Application Loader is also available as a stand-alone download). You find out right away if your application bundle is well-formed. But it takes a few days to find out if Apple approved it or not.

    In particular, if you are using a self-signed certificate you could get the following warning from iTunes Connect:

    Adobe has discovered one or more issues with your recent binary submission for 'YYY'. Your app has proceeded to review, but the following issues should be corrected in your next submission:
    Invalid Signature - the nested app bundle (YYY.app/Contents/Frameworks/Adobe AIR.framework) is not signed, the signature is invalid, or it is not signed with an Apple submission certificate. Refer to the Code Signing and Application Sandboxing Guide for more information.